Some of the enhancements amount to gilding the lily. The 2 XS was
already petite (in fact, the Roku 3 weighs a bit more) and reasonably
responsive, so the subtle industrial-design tweaks (gently rounded
contours) and processor upgrade didn’t really excite me—although the new
unit does seem snappier.
The new support for 5GHz 802.11n Wi-Fi, however, should improve
multimedia quality for a lot of city dwellers who don’t have a wired
home network. Previous models supported only 2.4GHz Wi-Fi, which tends
to be overcrowded in densely populated areas, resulting in freezing and
stuttering as neighboring networks fight for the few available
nonoverlapping channels. Wi-Fi on the 5GHz band has a lot more channels,
so neighboring networks can usually find the unencumbered bandwidth
required for smooth streaming media.
The remote now has a headphone jack with volume-control buttons for
audio played through headphones. The jack is a great addition for
insomniacs, who can now watch Roku content without waking up spouses and
other family members.
The updated remote with headphone jack.
Roku even throws in a set of earbuds in the same purple the company has
used to accent all of its hardware. The quality of audio through the
earbuds is surprisingly decent, and the volume control works as
advertised. But you can use any headphones with a standard 1/8-inch
plug, and the headphone support worked equally well on a third-party
headphone set I tried.
One thing I’d rather have found in the box is an HDMI cable. Roku
doesn’t give you one, and the Roku 3 has dispensed with support for
analog video—the unit no longer has component or composite video
outputs.
The Roku 3 is HDMI only, but it still has a MicroSD slot and (not pictured) a USB connection.
The remote, by the way, still has motion-sensing technology that you can
use to play the games you purchase and download from the Roku Channel
Store (which is where you also select content sources for your channel
lineup). Roku helps you get started by including a freebie: Rovio’s
Angry Birds Space (replacing the original Angry Birds on earlier
models).
I was unable to test one additional hardware upgrade: support for
7.1-channel surround sound passthrough over HDMI (previous models topped
out at 5.1 channels).
Like the 2 XS before it, the Roku 3 has 10/100Base-T ethernet for wired
networking, a USB port for sideloading content, Bluetooth to communicate
with the remote control, and a MicroSD slot for extra game/channel
storage. The faster processor lets it play MKV H.264 files sideloaded
via the USB port for the first time.
New interface
On the software side, Roku has introduced a major user interface
overhaul that does away with the scrolling-strip arrangement in previous
versions. In its place is a more Web-standard pane-oriented layout,
with a left navigation bar for various menus and filters, and relevant
functions or content icons in a larger right-hand pane. It’s easier to
find what you’re looking for, without a lot of scrolling action.
The channel grid in the new user interface.
You can also choose from a handful of themes for the UI’s design
elements—wallpaper and icons, for example—as well as a screensaver. All
of this succeeds in making the Roku 3 look more like a consumer
electronics gadget than a network device. (Roku plans to bring the new
UI to older models—namely the Roku LT, Roku HD [model 2500R], Roku 2 HD,
Roku 2 XD, Roku 2 XS, and Roku Streaming Stick—sometime in April.)
The new Daydream theme.
Bottom line
With 750-plus content channels and one of the easiest setups for any
product, the Roku 3 maintains Roku’s position at the top of the
media-streaming heap. It’s not innovative enough to warrant replacing
the Roku 2 XS (unless you really want 5GHz support or the headphone
jack), but it is a compelling offering for newcomers or people who own
older models.
Galaxy S III? Nexus 7? In any case, congratulations on your new Android
phone or tablet. What’s that? Someone told you there were no decent
games on Android? Well, as 2013 rolls in, not only have most iPhone
developers ported some of their best titles to Google's mobile OS, but
we’re also seeing many great games that are available only on Android.
Read on for a list of fun, accessible, and affordable Android games that
will keep you glued to your phone or tablet wherever you go.
Angry Birds
Angry Birds
Angry Birds is, by anyone’s count, the once and future king of mobile
games—three years after its release, it’s still impossible to ride the
subway for a week without seeing someone playing this game. The premise
is simple: Pigs have stolen the Birds’ eggs, hence the Birds are Angry;
use the touchscreen to slingshot your Angry Birds at the pigs. The
levels are creative, you can use birds with special abilities, and the
game's theme song will stick in your head for the rest of your life.
Highly recommended—and if you ever finish it, you can move on to Angry
Birds Seasons, Angry Birds Rio, and Angry Birds Star Wars.
Price: Free
Pac-Man Championship Edition
Pac-Man Championship Edition (Click to view full image.)
Who doesn’t love Pac-Man? No fair answering “people born after 1990.”
Okay, who doesn’t love Pac-Man with high-definition retro graphics and a
weird trance-rave aesthetic? Also people born after 1990? Huh. Well,
tell you what—Pac-Man is a classic, and this is a great, stylish,
fast-paced remake of a classic. The ghosts are faster, the levels are
more varied, and Pac-Man himself is more agile, skidding around corners
like a 1972 Trans Am.
Price: $4
Space Invaders: Infinity Gene
Remember what I just said about Pac-Man? Dial back the get-off-my-lawn
by a few years, replace the trance-rave aesthetic with a cool,
hard-edged minimalism, and voilĂ , you have Space Invaders: Infinity
Gene. It’s tough, it’s gorgeous, and—in a serious departure from the
original—it has so many enemies of different shapes and sizes that no
two levels are alike. Even if you don’t have fond memories of the
original, any fan of 2D, top-down shooters ought to pick this one
up—it’s the best in its class.
Price: $5
Jetpack Joyride
Jetpack Joyride
Jetpack Joyride is among the best of a particular genre that has become
popular on smartphones: Run/jump/fly for as long as you can until you
die, and then do it all over again. You have to avoid angry (armed)
scientists and a fusillade of missiles and other roadblocks while flying
through a comedically long tunnel. Why is Jetpack Joyride the best?
Simple, because it involves a jetpack! Oh, and it’s free. Also try: Temple Run and Doodle Jump.
Price: Free
Bubble Shooter
Bubble Shooter (Click to view full image.)
Remember Snood? How about Puzzle Bobble?
Bust-a-Move? Any of the other one or two dozen names this same game has
been called over the past 20 years? As with Angry Birds, the premise is
simple: Patterns of differently colored balls slowly descend from the
ceiling, while you shoot them one-by-one, trying to match the colors. It
isn't new, but it is cute, challenging, free, and pretty much unlimited
fun.
Price: Free
People have long viewed
home automation—the ability to monitor, program, and control your home's
lighting and entry locks, its heating and air conditioning, and other
systems—as a technology that's "just around the corner." The Home of
Tomorrow has been a fixture at state fairs, industry trade shows, and
Disneyland; but for years it remained always a little out of reach,
except for those people who could afford to invest tens of thousands of
dollars to hire a professional to install a custom system.
Well, consider that corner turned. Home automation
is finally becoming both affordable and simple enough for a
do-it-yourselfer to install and set up. In this series, I'll cover
everything you need to know to turn your own home into the home of the
future, and I'll specify how much each device will cost (using street
pricing, unless otherwise noted).
If you've never delved into home automation,
I recommend starting with lighting control, not only because it
delivers the most "wow," but because it can enhance your home's security
and reduce your energy consumption. The wow factor comes into play when
you can control the lights in any room in your home by using a remote
control. Your home's security is enhanced when you can program your
lights to come on automatically at various times while you're away to
give it a convincing "somebody's home" look. And you can reduce your
energy consumption by ensuring that lights turn off automatically when
you don't need them.
A number of manufacturers are building lighting controls with radio
frequency (RF) technology these days, but I'll concentrate on two of the
biggest players: GE Jasco and Leviton. You can find their products in home-improvement stores
such as Home Depot and Lowe's, as well as on Amazon.com. As you expand
your home-automation system, your lighting controls—the dimmers,
switches, and receptacles, at least—will stay put; but you'll likely
replace the master controller at the heart of your system when you want
to control more than just lights.
The fun really starts when you pull all of the subsystems together
and add a controller so that you can manage the system from your PC,
tablet, or smartphone over the Web. When you open a door to a fully
automated home (without having to pull out your keys), interior lights
automatically turn on to illuminate your path. When you turn on the TV,
the lights in your home theater automatically dim. When you leave the
house in the morning, your thermostat automatically adjusts so that you
won't waste money heating or cooling an empty house. And that's just
scratching the surface of what's possible.
Future installments in this series will cover keyless entry systems,
thermostats, advanced master controllers, all-in-one starter kits, and
more.
Control Your Lighting Without Having to Deal With Wiring
A plug-in module such as the GE Jasco model 45602 eliminates the need to change your home's wiring.If
you don't want to fool around with your home's wiring—whether because
you're an apartment dweller or because you don't want to worry about
getting shocked—buy a plug-in module such as the GE Jasco Lighting Control & Appliance Module or Dimmer Module (model 45602 and model 45603, respectively; $45 each), the Leviton Vizia RF+ Plug-in Appliance Module ($65), or the Leviton Vizia+ Plug-in Lamp Dimming Module ($70).
Be sure to buy a dimmer module if you want to control the level of
light that your lamp puts out. Appliance modules are simple on/off
devices; they're designed to control things such as coffeepots and
fluorescent lighting. The modules mentioned above are designed for
simple two-prong plugs, but you can also find heavier-duty models that
are compatible with appliances that draw more current, as well as
modules designed for outdoor use (if you'd like to control a water
fountain, for instance).
The lamp and appliance modules aren't very useful on their own, so
you'll need to buy a controller that you can program to manage them.
Controllers range in price from less than $50 to more than $300, with
the higher-priced models being more robust (capable of controlling more
devices and a wider range of devices) and easier to program (because you
can connect them to a computer). You'll need a master controller to program and control your lighting. The GE Jasco model 45601 is a basic version.If
you just want to dabble in home control, and you're starting out with
lighting, a device such as the GE Jasco Wireless Lighting Control
Advanced Remote ($40) or the Leviton RZCPG-SG Vizia-RF Remote Control
Programmer/Timer ($139) should do nicely. These devices work just like
your TV remote, except that they turn your lights on and off, dim your
lights to preset levels, and can be programmed to control your lights
according to a specified schedule. I'll cover more-sophisticated
controllers in a future installment of this series.
You probably don’t think about the legality of taking photos very much,
but it’s more important than ever to be aware of your rights and
responsibilities as a photographer—even if you aren’t shooting covers
for Time magazine. It’s certainly true that the U.S.
Constitution recognizes a formidable array of rights and freedoms; but
when it comes to taking photos, in a lot of situations your rights
aren’t so clear-cut.
There’s a lot you can do
First, the good news: Most people, most of the time, can simply take
pictures and not worry about what is legal and what isn’t. As a general
rule, you can use a camera to take photos in public—on streets, on
sidewalks, and in public parks—without restriction. As Aaron Messing, an
attorney at OlenderFeldman LLP, puts it, “What can be seen from public can be photographed.”
In fact, you can even take a picture of private property from public
property—so if you were in front of Nicolas Cage’s house, for instance,
you could point your zoom lens over his gate and take a picture of the
Batmobile, which (I presume) is parked in his driveway. That said, you
need to be careful on this front. Matthew Harrison,
senior partner of the Harrison Legal Group, says that if you have to
climb a tree to get a peek at the Batmobile, it might qualify as
intrusion, and that’s a no-no. The bottom line? Don’t attempt to violate
anyone’s privacy, and you should be okay.
It’s worth noting, however, that your right to take pictures in public
is not unlimited. Some municipalities have rules for managing
photography in public spaces. Police in New York City, for example, can
prevent you from setting up a tripod—which can get in the way on
Manhattan’s notoriously busy streets—without a permit. How do you obtain
a permit? Contact City Hall. How do you know if the community has any special rules about photography? Contact City Hall.
Photos of people
Of course, if you’re shooting photos in public for your own personal
collection—vacation photos, for example—generally you can shoot to your
heart’s content. But if you think there’s a chance you’ll publish photos
of people someday, you need to follow some rules. And when I say
“publish,” I mean pretty much every publishing platform or medium, from
Flickr or Instagram to your own website to a magazine or newspaper.
The context is critical. If you are reporting on a news event or if your
photos are considered newsworthy, you don’t need the explicit
permission of the people in the photo to publish the image. The same is
true if your photo is considered fine art, and if you are not making a
profit from the print.
But if you’re using the photos in a commercial setting, such as to
illustrate an article or a blog post for which there’s associated
advertising, you need to get permission from anyone in the shot who is
clearly identifiable. Harrison, warns, for example, that it’s easy to
lose your fine-art protection by selling the image or including it in a
context that generates revenue. A word of advice: It’s never a bad idea
to get the permission of anyone you photograph, just in case. Many
photographers carry model releases in their camera bag (you can find
suitable model-release templates online, such as one from the New York Institute of Photography)
for just this purpose. Harrison also suggests emailing a copy of the
photo to your subjects, so they feel like you’ve closed the loop with
them.
Danger zones
As you can see, it’s fairly safe to shoot photos in public as long as
you apply common sense. That said, you can get into trouble in a number
of ways, so it’s wise to be aware of the boundaries. Obviously, don’t
assume that the rules are the same in other countries as they are in the
United States. Many locales around the world have significantly more
restrictive photo policies, which you can learn about online or by
talking to a travel agent.
Even in the United States, Messing notes, photography can be prohibited
around military locations and sensitive energy installations. And it
gets more complicated from there. Remember that you can’t shoot on
private property with the same impunity as in public. And sometimes it’s
not easy to tell. “Is a mall public or private?” asks Harrison. “It
looks public, but it’s not.” There are any number of pseudo-public
locations in which management or security might appear and tell you that
you can’t use a camera, and you should comply. Cathedrals and museums
are another example: You may shoot only at the pleasure of the owner, so
watch for signs warning you not to use a camera, not to use a tripod,
or to turn off the flash.
E-mail overload is a huge problem. In fact, the average employee wastes the equivalent of 73 days a year on email, reports McKinsey Global Institute ,and others argue that email is actually bad for your health. A service called SaneBox wants to solve that problem, for a monthly fee. SaneBox is a web-based app that
scans your inbox and determines what messages are important to you based
on your reading habits. Messages that you aren't likely to open right
away are filtered into a separate folder. We've been using SaneBox for two weeks and our inbox has already gone down from 1,200 messages to 200. Click here to see how SaneBox works >
What's great about SaneBox:
You don't have to do much. After you set everything up,
SaneBox's robots scan your inbox from the cloud and determine what is
and isn't important. The software can guess what topics you're likely to
read. The less-important emails are
filtered into a "Sane Later" folder for you to process in bulk. The
more you use SaneBox, the better you can train it to know exactly which
emails are important. Besides sorting emails, SaneBox is
packed with features that enhance the service and make it even more
useful. One of our favorites is called SaneBlackHole, which lets you
quickly unsubscribe from email lists by blacklisting those email
addresses.
SaneBox works with major email services like Gmail and Yahoo. After it scans your inbox, you just access those service like normal. (The filtering folders are created automatically).
What's not so great:
The biggest negative with the
service is training yourself to check your SaneLater folder. If you're
not in the habit, there's a chance you could miss an important email.
SaneBox also costs money, unlike the new free email app Mailbox for iPhone. (Although unlike Mailbox, SaneBox is completely automated).
How much does it cost?
SaneBox offers consumer and business pricing tiers for the service.
For $2.04 per month, the service
will manage one email account, and let you send five messages to a
"RemindMe" folder that will resend the message to you at a later date.
You can also send up to five email attachments to your Dropbox account.
The $5.79 per month tier will
manage two email accounts, send 250 RemindMe's per month, and
automatically send 250 attachments to Dropbox.
The most expensive plan costs
$19.54 per month and manages three email accounts, sends an unlimited
amount of RemindMe's, and will forward an unlimited amount of
attachment's to your Dropbox account.
A number of broadcasters have filed a lawsuit to shut Aereo down, but
pre-trial moves to prevent the service, which is backed by
entertainment heavyweight Barry Diller, have been rebuffed by federal courts in New York.
Background
At stake in the case are billions of dollars in revenue for the
networks. As much as 10 percent of their annual revenues come from
retransmission fees—fees they charge TV stations and cable providers for
rebroadcasting network programming.
Aereo doesn’t pay any retransmission fees. If other outlets, such as
cable companies, followed suit, industry revenues would take a
shellacking.
But Aereo may be pushing the broadcasters in a direction they were already headed.
“One way or another, valuable content is going to want to migrate
from free to behind a pay wall,” Joel Espelien, a senior analyst with
the Dallas-based The Diffusion Group (TDG) told PCWorld.
“Aereo is serving as a catalyst for that discussion, but those basic
dynamics were in the industry with or without, Aereo,” he added.
Without Aereo, he continued, the migration of free over-the-air
broadcast content—such as the NCAA March Madness basketball tournament
and NFL games—behind a pay wall may have taken longer, but it’s still
going to take place.
“If a disruptive service like Aereo takes off, then these things will happen faster,” he added.
What may happen
In the future, the networks may still have some free over-the-air
content—for no other reason than to justify their FCC licenses—but that
content will be a pale shadow of what’s offered today.
“It’ll be this TV-lite content, while all of the good stuff will behind some kind of pay wall,” Espelien noted.
That pay wall will protect the networks’ revenue streams, he said,
"and they’ll offer just enough free content to overcome the political
and public objections."
The FCC told PCWorld that it’s not commenting on networks’ pledges to stop over-the-air broadcasts in New York.
A shining example of what most network programming will be like in the future was NBC’s coverage of the Olympics last year.
“If you didn’t have a paid TV subscription, your online access to the Olympics from NBC was terrible,” Espelien said.
“That’s the perfect preview of what television will be like,” he added.
It could be some time, however, before it’s determined if Aereo will
be an accelerant for the brave new world of pay-wall TV. That’s because
while New York’s courts thinks the technology behind the service is
copacetic, California’s doesn’t.
Those kinds of legal conflicts usually have to be settled by the U.S. Supreme Court, a process that could years to resolve.
My, how times have changed in the seven years since Microsoft launched
the Xbox 360. Back then, all we wished for faster graphics, better
online services and a cooler controller. Now, it’s all about competing
with tablets, transitioning to a download-only future, and becoming the
ultimate hub for home entertainment.
Microsoft could announce the next-gen Xbox on May 21, if reports from The Verge and Paul Thurrott are to be believed. And while we’re still hoping for a more powerful machine able to keep up with the latest PC gaming rigs, there’s a lot more than muscle power alone on our wish list for Microsoft’s next Xbox.
1. Deep sleep
The next Xbox will of course be faster than the current one, with a rumored eight-core CPU
and 8GB of RAM. Blu-ray seems like a safe bet as well. But speedy
in-game performance won’t be enough. To keep up with the instant
gratification of smartphones and tablets, Microsoft’s console should be
able to wake up from sleep mode in a snap, and quickly switch between
games and apps. It should also update automatically, so there’s no more
waiting around while we’re itching to play. (Sony has already promised
instant-resume and background updates for the PlayStation 4.)
2. A more useful, less spammy dashboard
The Xbox 360’s interface often feels like a gigantic advertisement for
things to buy. This is a missed opportunity to increase engagement.
Instead of constantly trying to sell us more content from partners that
pay to fill add slots, how about surfacing more useful information, like
games our friends are playing, or new shows to watch instantly on one
of the many video apps (based on my viewing habits)? We don't expect a
completely ad-free environment, but they should be clearly-marked as
such, less prevelant, and better tailored to our interests. Especially
if we're paying a subscription fee for your online service.
3. Smarter SmartGlass
All too often, SmartGlass is barely more than a virtual controller.
SmartGlass is supposed to be Microsoft's great second-screen solution,
but it's really quite limited. Sure, you can launch games and fire up
some videos from your phone or tablet, but for many key apps, such as
Netflix, SmartGlass is nothing more than a high-latency touch screen
version of the Xbox 360 controller. Even in games that support
SmartGlass, it's of dubious use. Who wants to look down from the TV to
their tablet or phone to look at a map in Forza Horizon? Why can't I use
SmartGlass to configure my Spartan loadout in Halo 4? Hopefully the
next Xbox coincides with a more robust version of SmartGlass can work in
a richer way with more games and apps.
4. An improved controller
The Xbox 360 has one of the most confortable controllers ever made, but
it could certainly be improved. A better D-Pad and less wiggle-prone
thumbsticks would be welcome, but why stop there? The eight-year-old
wireless technology used for the Xbox 360 makes for high latency and
very low bandwidth for voice communications. New controllers should
focus on higher bandwidth and lower latency, clearer voice, and should
lift the 4-controller limit imposed by the current system. It didn't
seem like a problem at the time, but it has been a real problem for
games like Rock Band. Vibration technology has advanced quite a bit in
the last decade, allowing for the possiblity of what one could call
"high definition rumble". Wireless charging would be a nice touch as
well.
5. No more Microsoft Points
The Windows Store doesn't use Microsoft points, so why does the Xbox?
Although you can buy full retail titles on the Xbox 360 in actual
dollars, other games still require you to use Microsoft Points, a
virtual currency that obfuscates how much money you’re really spending.
Microsoft has said that the points system allows it to have a single currency around the world,
but that reasoning doesn’t hold up now that the Windows Store and
Windows Phone Store accept real currency in almost every major market.
It’s time for Microsoft Points to go away for good.
6. Better community features
Microsoft has never fully explained why you can’t have more than 100
friends on Xbox Live, aside from blaming the limit on vague technical
limitations dating back to the original Xbox. Hopefully the next Xbox
will remove the roadblocks. We’d also like to see more robust community
features such as groups/clans/guilds, scheduled games or matches,
tournament brackets and contests, and finally the real ability for users
to create, trade, and even sell in-game content. Does anyone remember Velocity Girl?
7. A competitive downloadable games market
Instead of simply cracking down on used games in the next Xbox,
Microsoft should compete with fairly-priced downloadable games. Give us
great deals on older games or bundles, similar to the sales found on
Steam, and we’ll gladly save ourselves the trip to GameStop. Really,
just put pricing control direclty and freely in the hands of the game
makers, as is done with the Store on Windows 8 and Windows Phone. As for
new games, they should all be available to download on the same day as
boxed, retail copies go on sale, with pre-loading available to prevent a
big download crush all release day.
8. Lower barriers for game developers
MicrosoftXbox
Live's indie section is home to interesting games like Avatar Laser
Wars 2, but you'd never know it from glancing at the Xbox 360 dashboard.
The current Xbox splits games into three markets - one for downloadable
games that were available at retail (Games on Demand), another for
smaller download-only titles (Xbox Live Arcade), and a third for
independant games that don't have to jump through the steep and
expensive requirements necessary for Xbox Live Arcade (Xbox Indie
Games). As Wired recently pointed out, releasing an indie game on the Xbox Live Arcade can be a grueling process.
Small developers must compete with major publishers for release timing
and promotion, and there’s a feeling among some smaller developers that
Microsoft isn’t being receptive to their needs. The separate channel for
indie games on the Xbox 360 gets no promotion and lives in obscurity.
Great games like Cursed Loot deserve to live side-by-side with all the other games you can buy on your Xbox.
Microsoft needs a single store with lower barriers to entry, and should
regularly champion the best examples of small-scale, innovative games
instead of relegating them to seasonal promotions. (Related: devise a
way for developers to patch and update their games without charging $40,000 every time. If games are to be thought of as continual services, updating has to be almost cost-free.)
9. A way to play from anywhere
Sony plans to stream PlayStation 4 games to its Vita handheld. The Wii U
allows some games to display entirely on its GamePad. Nvidia’s Project
Shield will let PC gamers play from anywhere in the house. The Razer
Edge gaming tablet can hook into a television dock. The Xbox should have
its own remote play option, so we don’t have to be chained to our
televisions. Maybe the rumored Xbox Surface tablet will be the key.
10. No more Xbox Live double-dipping
Why should users need an Xbox Live Gold subscription to watch Netflix or
Hulu Plus when they’re already paying a subscription fee for those
services? Xbox Live is worth paying for if you’re into online
multiplayer, but otherwise, it’s a terrible value when so many other
set-top boxes offer the same app with no extra monthly cost.
With competing consoles offering online multiplayer for free, it's
questionable whether Microsoft can continue to charge for such a basic
feature in a new console generation. There are plenty of opportunities
to offer premium features as part of an Xbox Live Gold subscription
while moving basic online multiplayer play to the Free tier.
Of course, we don't expect the next Xbox to be nothing more than more
powerful hardware and resolutions to our list of gripes with the current
Xbox. Microsoft is expected to pair it with a more sophisticated
successor to Kinect, and we'd be surprised if that was the only trick in
store. Sony's Share button and live video streaming in PlayStation 4 is a good example of the kind of from-left-field surprises the next Xbox will have to incorporate to take the world by storm.
Microsoft simply cannot rest on past success, nor count on its current
customers to remain loyal. That's the sort of thinking that caused Sony,
completely dominant with the PlayStation 2, to have to scratch and claw
its way to a competitive market share with the PlayStation 3. Each new
console generation hits the reset button, as every gamer has to make a
new choice about where they will spend their money.