Saturday, 20 April 2013

Roku 3 offers more power, new interface


Hardware changes

Some of the enhancements amount to gilding the lily. The 2 XS was already petite (in fact, the Roku 3 weighs a bit more) and reasonably responsive, so the subtle industrial-design tweaks (gently rounded contours) and processor upgrade didn’t really excite me—although the new unit does seem snappier.
The new support for 5GHz 802.11n Wi-Fi, however, should improve multimedia quality for a lot of city dwellers who don’t have a wired home network. Previous models supported only 2.4GHz Wi-Fi, which tends to be overcrowded in densely populated areas, resulting in freezing and stuttering as neighboring networks fight for the few available nonoverlapping channels. Wi-Fi on the 5GHz band has a lot more channels, so neighboring networks can usually find the unencumbered bandwidth required for smooth streaming media.
The remote now has a headphone jack with volume-control buttons for audio played through headphones. The jack is a great addition for insomniacs, who can now watch Roku content without waking up spouses and other family members.
The updated remote with headphone jack.
Roku even throws in a set of earbuds in the same purple the company has used to accent all of its hardware. The quality of audio through the earbuds is surprisingly decent, and the volume control works as advertised. But you can use any headphones with a standard 1/8-inch plug, and the headphone support worked equally well on a third-party headphone set I tried.
One thing I’d rather have found in the box is an HDMI cable. Roku doesn’t give you one, and the Roku 3 has dispensed with support for analog video—the unit no longer has component or composite video outputs.
The Roku 3 is HDMI only, but it still has a MicroSD slot and (not pictured) a USB connection.
The remote, by the way, still has motion-sensing technology that you can use to play the games you purchase and download from the Roku Channel Store (which is where you also select content sources for your channel lineup). Roku helps you get started by including a freebie: Rovio’s Angry Birds Space (replacing the original Angry Birds on earlier models).
I was unable to test one additional hardware upgrade: support for 7.1-channel surround sound passthrough over HDMI (previous models topped out at 5.1 channels).
Like the 2 XS before it, the Roku 3 has 10/100Base-T ethernet for wired networking, a USB port for sideloading content, Bluetooth to communicate with the remote control, and a MicroSD slot for extra game/channel storage. The faster processor lets it play MKV H.264 files sideloaded via the USB port for the first time.

New interface

On the software side, Roku has introduced a major user interface overhaul that does away with the scrolling-strip arrangement in previous versions. In its place is a more Web-standard pane-oriented layout, with a left navigation bar for various menus and filters, and relevant functions or content icons in a larger right-hand pane. It’s easier to find what you’re looking for, without a lot of scrolling action.
The channel grid in the new user interface.
You can also choose from a handful of themes for the UI’s design elements—wallpaper and icons, for example—as well as a screensaver. All of this succeeds in making the Roku 3 look more like a consumer electronics gadget than a network device. (Roku plans to bring the new UI to older models—namely the Roku LT, Roku HD [model 2500R], Roku 2 HD, Roku 2 XD, Roku 2 XS, and Roku Streaming Stick—sometime in April.)
The new Daydream theme.

Bottom line

With 750-plus content channels and one of the easiest setups for any product, the Roku 3 maintains Roku’s position at the top of the media-streaming heap. It’s not innovative enough to warrant replacing the Roku 2 XS (unless you really want 5GHz support or the headphone jack), but it is a compelling offering for newcomers or people who own older models.

Must-have Android games


Galaxy S III? Nexus 7? In any case, congratulations on your new Android phone or tablet. What’s that? Someone told you there were no decent games on Android? Well, as 2013 rolls in, not only have most iPhone developers ported some of their best titles to Google's mobile OS, but we’re also seeing many great games that are available only on Android. Read on for a list of fun, accessible, and affordable Android games that will keep you glued to your phone or tablet wherever you go.

Angry Birds

Angry Birds
Angry Birds is, by anyone’s count, the once and future king of mobile games—three years after its release, it’s still impossible to ride the subway for a week without seeing someone playing this game. The premise is simple: Pigs have stolen the Birds’ eggs, hence the Birds are Angry; use the touchscreen to slingshot your Angry Birds at the pigs. The levels are creative, you can use birds with special abilities, and the game's theme song will stick in your head for the rest of your life. Highly recommended—and if you ever finish it, you can move on to Angry Birds Seasons, Angry Birds Rio, and Angry Birds Star Wars.
Price: Free

Pac-Man Championship Edition

Pac-Man Championship Edition (Click to view full image.)
Who doesn’t love Pac-Man? No fair answering “people born after 1990.” Okay, who doesn’t love Pac-Man with high-definition retro graphics and a weird trance-rave aesthetic? Also people born after 1990? Huh. Well, tell you what—Pac-Man is a classic, and this is a great, stylish, fast-paced remake of a classic. The ghosts are faster, the levels are more varied, and Pac-Man himself is more agile, skidding around corners like a 1972 Trans Am.
Price: $4

Space Invaders: Infinity Gene

Remember what I just said about Pac-Man? Dial back the get-off-my-lawn by a few years, replace the trance-rave aesthetic with a cool, hard-edged minimalism, and voilĂ , you have Space Invaders: Infinity Gene. It’s tough, it’s gorgeous, and—in a serious departure from the original—it has so many enemies of different shapes and sizes that no two levels are alike. Even if you don’t have fond memories of the original, any fan of 2D, top-down shooters ought to pick this one up—it’s the best in its class.
Price: $5

Jetpack Joyride

Jetpack Joyride
Jetpack Joyride is among the best of a particular genre that has become popular on smartphones: Run/jump/fly for as long as you can until you die, and then do it all over again. You have to avoid angry (armed) scientists and a fusillade of missiles and other roadblocks while flying through a comedically long tunnel. Why is Jetpack Joyride the best? Simple, because it involves a jetpack! Oh, and it’s free. Also try: Temple Run and Doodle Jump.
Price: Free

Bubble Shooter

Bubble Shooter (Click to view full image.)
Remember Snood? How about Puzzle Bobble? Bust-a-Move? Any of the other one or two dozen names this same game has been called over the past 20 years? As with Angry Birds, the premise is simple: Patterns of differently colored balls slowly descend from the ceiling, while you shoot them one-by-one, trying to match the colors. It isn't new, but it is cute, challenging, free, and pretty much unlimited fun.
Price: Free

Easy Home Automation Projects for the Weekend Warrior

People have long viewed home automation—the ability to monitor, program, and control your home's lighting and entry locks, its heating and air conditioning, and other systems—as a technology that's "just around the corner." The Home of Tomorrow has been a fixture at state fairs, industry trade shows, and Disneyland; but for years it remained always a little out of reach, except for those people who could afford to invest tens of thousands of dollars to hire a professional to install a custom system.
Well, consider that corner turned. Home automation is finally becoming both affordable and simple enough for a do-it-yourselfer to install and set up. In this series, I'll cover everything you need to know to turn your own home into the home of the future, and I'll specify how much each device will cost (using street pricing, unless otherwise noted).
If you've never delved into home automation, I recommend starting with lighting control, not only because it delivers the most "wow," but because it can enhance your home's security and reduce your energy consumption. The wow factor comes into play when you can control the lights in any room in your home by using a remote control. Your home's security is enhanced when you can program your lights to come on automatically at various times while you're away to give it a convincing "somebody's home" look. And you can reduce your energy consumption by ensuring that lights turn off automatically when you don't need them.
A number of manufacturers are building lighting controls with radio frequency (RF) technology these days, but I'll concentrate on two of the biggest players: GE Jasco and Leviton. You can find their products in home-improvement stores such as Home Depot and Lowe's, as well as on Amazon.com. As you expand your home-automation system, your lighting controls—the dimmers, switches, and receptacles, at least—will stay put; but you'll likely replace the master controller at the heart of your system when you want to control more than just lights.
The fun really starts when you pull all of the subsystems together and add a controller so that you can manage the system from your PC, tablet, or smartphone over the Web. When you open a door to a fully automated home (without having to pull out your keys), interior lights automatically turn on to illuminate your path. When you turn on the TV, the lights in your home theater automatically dim. When you leave the house in the morning, your thermostat automatically adjusts so that you won't waste money heating or cooling an empty house. And that's just scratching the surface of what's possible.
Future installments in this series will cover keyless entry systems, thermostats, advanced master controllers, all-in-one starter kits, and more.

Control Your Lighting Without Having to Deal With Wiring

A plug-in module such as the GE Jasco model 45602 eliminates the need to change your home's wiring.
If you don't want to fool around with your home's wiring—whether because you're an apartment dweller or because you don't want to worry about getting shocked—buy a plug-in module such as the GE Jasco Lighting Control & Appliance Module or Dimmer Module (model 45602 and model 45603, respectively; $45 each), the Leviton Vizia RF+ Plug-in Appliance Module ($65), or the Leviton Vizia+ Plug-in Lamp Dimming Module ($70). Be sure to buy a dimmer module if you want to control the level of light that your lamp puts out. Appliance modules are simple on/off devices; they're designed to control things such as coffeepots and fluorescent lighting. The modules mentioned above are designed for simple two-prong plugs, but you can also find heavier-duty models that are compatible with appliances that draw more current, as well as modules designed for outdoor use (if you'd like to control a water fountain, for instance).
The lamp and appliance modules aren't very useful on their own, so you'll need to buy a controller that you can program to manage them. Controllers range in price from less than $50 to more than $300, with the higher-priced models being more robust (capable of controlling more devices and a wider range of devices) and easier to program (because you can connect them to a computer).
You'll need a master controller to program and control your lighting. The GE Jasco model 45601 is a basic version.
If you just want to dabble in home control, and you're starting out with lighting, a device such as the GE Jasco Wireless Lighting Control Advanced Remote ($40) or the Leviton RZCPG-SG Vizia-RF Remote Control Programmer/Timer ($139) should do nicely. These devices work just like your TV remote, except that they turn your lights on and off, dim your lights to preset levels, and can be programmed to control your lights according to a specified schedule. I'll cover more-sophisticated controllers in a future installment of this series.

What are your rights as a photographer?


You probably don’t think about the legality of taking photos very much, but it’s more important than ever to be aware of your rights and responsibilities as a photographer—even if you aren’t shooting covers for Time magazine. It’s certainly true that the U.S. Constitution recognizes a formidable array of rights and freedoms; but when it comes to taking photos, in a lot of situations your rights aren’t so clear-cut.

There’s a lot you can do

First, the good news: Most people, most of the time, can simply take pictures and not worry about what is legal and what isn’t. As a general rule, you can use a camera to take photos in public—on streets, on sidewalks, and in public parks—without restriction. As Aaron Messing, an attorney at OlenderFeldman LLP, puts it, “What can be seen from public can be photographed.”
In fact, you can even take a picture of private property from public property—so if you were in front of Nicolas Cage’s house, for instance, you could point your zoom lens over his gate and take a picture of the Batmobile, which (I presume) is parked in his driveway. That said, you need to be careful on this front. Matthew Harrison, senior partner of the Harrison Legal Group, says that if you have to climb a tree to get a peek at the Batmobile, it might qualify as intrusion, and that’s a no-no. The bottom line? Don’t attempt to violate anyone’s privacy, and you should be okay.
It’s worth noting, however, that your right to take pictures in public is not unlimited. Some municipalities have rules for managing photography in public spaces. Police in New York City, for example, can prevent you from setting up a tripod—which can get in the way on Manhattan’s notoriously busy streets—without a permit. How do you obtain a permit? Contact City Hall. How do you know if the community has any special rules about photography? Contact City Hall.

Photos of people

Of course, if you’re shooting photos in public for your own personal collection—vacation photos, for example—generally you can shoot to your heart’s content. But if you think there’s a chance you’ll publish photos of people someday, you need to follow some rules. And when I say “publish,” I mean pretty much every publishing platform or medium, from Flickr or Instagram to your own website to a magazine or newspaper.
The context is critical. If you are reporting on a news event or if your photos are considered newsworthy, you don’t need the explicit permission of the people in the photo to publish the image. The same is true if your photo is considered fine art, and if you are not making a profit from the print.
But if you’re using the photos in a commercial setting, such as to illustrate an article or a blog post for which there’s associated advertising, you need to get permission from anyone in the shot who is clearly identifiable. Harrison, warns, for example, that it’s easy to lose your fine-art protection by selling the image or including it in a context that generates revenue. A word of advice: It’s never a bad idea to get the permission of anyone you photograph, just in case. Many photographers carry model releases in their camera bag (you can find suitable model-release templates online, such as one from the New York Institute of Photography) for just this purpose. Harrison also suggests emailing a copy of the photo to your subjects, so they feel like you’ve closed the loop with them.

Danger zones

As you can see, it’s fairly safe to shoot photos in public as long as you apply common sense. That said, you can get into trouble in a number of ways, so it’s wise to be aware of the boundaries. Obviously, don’t assume that the rules are the same in other countries as they are in the United States. Many locales around the world have significantly more restrictive photo policies, which you can learn about online or by talking to a travel agent.
Even in the United States, Messing notes, photography can be prohibited around military locations and sensitive energy installations. And it gets more complicated from there. Remember that you can’t shoot on private property with the same impunity as in public. And sometimes it’s not easy to tell. “Is a mall public or private?” asks Harrison. “It looks public, but it’s not.” There are any number of pseudo-public locations in which management or security might appear and tell you that you can’t use a camera, and you should comply. Cathedrals and museums are another example: You may shoot only at the pleasure of the owner, so watch for signs warning you not to use a camera, not to use a tripod, or to turn off the flash.

This Is By Far The Easiest Way To Fix Email Overload

E-mail overload is a huge problem.
In fact, the average employee wastes the equivalent of 73 days a year on email, reports McKinsey Global Institute ,and others argue that email is actually bad for your health.
A service called SaneBox wants to solve that problem, for a monthly fee. 
SaneBox is a web-based app that scans your inbox and determines what messages are important to you based on your reading habits. Messages that you aren't likely to open right away are filtered into a separate folder.
We've been using SaneBox for two weeks and our inbox has already gone down from 1,200 messages to 200.
Click here to see how SaneBox works >

What's great about SaneBox:

You don't have to do much.
After you set everything up, SaneBox's robots scan your inbox from the cloud and determine what is and isn't important. The software can guess what topics you're likely to read.
The less-important emails are filtered into a "Sane Later" folder for you to process in bulk. The more you use SaneBox, the better you can train it to know exactly which emails are important.
Besides sorting emails, SaneBox is packed with features that enhance the service and make it even more useful. One of our favorites is called SaneBlackHole, which lets you quickly unsubscribe from email lists by blacklisting those email addresses.
SaneBox works with major email services like Gmail and Yahoo. After it scans your inbox, you just access those service like normal. (The filtering folders are created automatically).

What's not so great:

The biggest negative with the service is training yourself to check your SaneLater folder. If you're not in the habit, there's a chance you could miss an important email. 
SaneBox also costs money, unlike the new free email app Mailbox for iPhone. (Although unlike Mailbox, SaneBox is completely automated).

How much does it cost?

SaneBox offers consumer and business pricing tiers for the service.
  • For $2.04 per month, the service will manage one email account, and let you send five messages to a "RemindMe" folder that will resend the message to you at a later date. You can also send up to five email attachments to your Dropbox account.
  • The $5.79 per month tier will manage two email accounts, send 250 RemindMe's per month, and automatically send 250 attachments to Dropbox.
  • The most expensive plan costs $19.54 per month and manages three email accounts, sends an unlimited amount of RemindMe's, and will forward an unlimited amount of attachment's to your Dropbox account.

End of free TV as you know it may be on the horizon


A number of broadcasters have filed a lawsuit to shut Aereo down, but pre-trial moves to prevent the service, which is backed by entertainment heavyweight Barry Diller, have been rebuffed by federal courts in New York.

Background

At stake in the case are billions of dollars in revenue for the networks. As much as 10 percent of their annual revenues come from retransmission fees—fees they charge TV stations and cable providers for rebroadcasting network programming.
Aereo doesn’t pay any retransmission fees. If other outlets, such as cable companies, followed suit, industry revenues would take a shellacking.
But Aereo may be pushing the broadcasters in a direction they were already headed.
“One way or another, valuable content is going to want to migrate from free to behind a pay wall,” Joel Espelien, a senior analyst with the Dallas-based The Diffusion Group (TDG) told PCWorld.
“Aereo is serving as a catalyst for that discussion, but those basic dynamics were in the industry with or without, Aereo,” he added.
Without Aereo, he continued, the migration of free over-the-air broadcast content—such as the NCAA March Madness basketball tournament and NFL games—behind a pay wall may have taken longer, but it’s still going to take place.
“If a disruptive service like Aereo takes off, then these things will happen faster,” he added.

What may happen

In the future, the networks may still have some free over-the-air content—for no other reason than to justify their FCC licenses—but that content will be a pale shadow of what’s offered today.
“It’ll be this TV-lite content, while all of the good stuff will behind some kind of pay wall,” Espelien noted.
That pay wall will protect the networks’ revenue streams, he said, "and they’ll offer just enough free content to overcome the political and public objections."
The FCC told PCWorld that it’s not commenting on networks’ pledges to stop over-the-air broadcasts in New York.
A shining example of what most network programming will be like in the future was NBC’s coverage of the Olympics last year.
“If you didn’t have a paid TV subscription, your online access to the Olympics from NBC was terrible,” Espelien said.
“That’s the perfect preview of what television will be like,” he added.
It could be some time, however, before it’s determined if Aereo will be an accelerant for the brave new world of pay-wall TV. That’s because while New York’s courts thinks the technology behind the service is copacetic, California’s doesn’t.
Those kinds of legal conflicts usually have to be settled by the U.S. Supreme Court, a process that could years to resolve.

10 features we want to see in the next Xbox


My, how times have changed in the seven years since Microsoft launched the Xbox 360. Back then, all we wished for faster graphics, better online services and a cooler controller. Now, it’s all about competing with tablets, transitioning to a download-only future, and becoming the ultimate hub for home entertainment.
Microsoft could announce the next-gen Xbox on May 21, if reports from The Verge and Paul Thurrott are to be believed. And while we’re still hoping for a more powerful machine able to keep up with the latest PC gaming rigs, there’s a lot more than muscle power alone on our wish list for Microsoft’s next Xbox.

1. Deep sleep

The next Xbox will of course be faster than the current one, with a rumored eight-core CPU and 8GB of RAM. Blu-ray seems like a safe bet as well. But speedy in-game performance won’t be enough. To keep up with the instant gratification of smartphones and tablets, Microsoft’s console should be able to wake up from sleep mode in a snap, and quickly switch between games and apps. It should also update automatically, so there’s no more waiting around while we’re itching to play. (Sony has already promised instant-resume and background updates for the PlayStation 4.)

2. A more useful, less spammy dashboard

The Xbox 360’s interface often feels like a gigantic advertisement for things to buy. This is a missed opportunity to increase engagement. Instead of constantly trying to sell us more content from partners that pay to fill add slots, how about surfacing more useful information, like games our friends are playing, or new shows to watch instantly on one of the many video apps (based on my viewing habits)? We don't expect a completely ad-free environment, but they should be clearly-marked as such, less prevelant, and better tailored to our interests. Especially if we're paying a subscription fee for your online service.

3. Smarter SmartGlass

All too often, SmartGlass is barely more than a virtual controller.
SmartGlass is supposed to be Microsoft's great second-screen solution, but it's really quite limited. Sure, you can launch games and fire up some videos from your phone or tablet, but for many key apps, such as Netflix, SmartGlass is nothing more than a high-latency touch screen version of the Xbox 360 controller. Even in games that support SmartGlass, it's of dubious use. Who wants to look down from the TV to their tablet or phone to look at a map in Forza Horizon? Why can't I use SmartGlass to configure my Spartan loadout in Halo 4? Hopefully the next Xbox coincides with a more robust version of SmartGlass can work in a richer way with more games and apps.

4. An improved controller

The Xbox 360 has one of the most confortable controllers ever made, but it could certainly be improved. A better D-Pad and less wiggle-prone thumbsticks would be welcome, but why stop there? The eight-year-old wireless technology used for the Xbox 360 makes for high latency and very low bandwidth for voice communications. New controllers should focus on higher bandwidth and lower latency, clearer voice, and should lift the 4-controller limit imposed by the current system. It didn't seem like a problem at the time, but it has been a real problem for games like Rock Band. Vibration technology has advanced quite a bit in the last decade, allowing for the possiblity of what one could call "high definition rumble". Wireless charging would be a nice touch as well.

5. No more Microsoft Points

windows store
The Windows Store doesn't use Microsoft points, so why does the Xbox?
Although you can buy full retail titles on the Xbox 360 in actual dollars, other games still require you to use Microsoft Points, a virtual currency that obfuscates how much money you’re really spending. Microsoft has said that the points system allows it to have a single currency around the world, but that reasoning doesn’t hold up now that the Windows Store and Windows Phone Store accept real currency in almost every major market. It’s time for Microsoft Points to go away for good.

6. Better community features

Microsoft has never fully explained why you can’t have more than 100 friends on Xbox Live, aside from blaming the limit on vague technical limitations dating back to the original Xbox. Hopefully the next Xbox will remove the roadblocks. We’d also like to see more robust community features such as groups/clans/guilds, scheduled games or matches, tournament brackets and contests, and finally the real ability for users to create, trade, and even sell in-game content. Does anyone remember Velocity Girl?

7. A competitive downloadable games market

Instead of simply cracking down on used games in the next Xbox, Microsoft should compete with fairly-priced downloadable games. Give us great deals on older games or bundles, similar to the sales found on Steam, and we’ll gladly save ourselves the trip to GameStop. Really, just put pricing control direclty and freely in the hands of the game makers, as is done with the Store on Windows 8 and Windows Phone. As for new games, they should all be available to download on the same day as boxed, retail copies go on sale, with pre-loading available to prevent a big download crush all release day.

8. Lower barriers for game developers

Microsoft
Xbox Live's indie section is home to interesting games like Avatar Laser Wars 2, but you'd never know it from glancing at the Xbox 360 dashboard.
The current Xbox splits games into three markets - one for downloadable games that were available at retail (Games on Demand), another for smaller download-only titles (Xbox Live Arcade), and a third for independant games that don't have to jump through the steep and expensive requirements necessary for Xbox Live Arcade (Xbox Indie Games). As Wired recently pointed out, releasing an indie game on the Xbox Live Arcade can be a grueling process.
Small developers must compete with major publishers for release timing and promotion, and there’s a feeling among some smaller developers that Microsoft isn’t being receptive to their needs. The separate channel for indie games on the Xbox 360 gets no promotion and lives in obscurity. Great games like Cursed Loot deserve to live side-by-side with all the other games you can buy on your Xbox.
Microsoft needs a single store with lower barriers to entry, and should regularly champion the best examples of small-scale, innovative games instead of relegating them to seasonal promotions. (Related: devise a way for developers to patch and update their games without charging $40,000 every time. If games are to be thought of as continual services, updating has to be almost cost-free.)

9. A way to play from anywhere

Sony plans to stream PlayStation 4 games to its Vita handheld. The Wii U allows some games to display entirely on its GamePad. Nvidia’s Project Shield will let PC gamers play from anywhere in the house. The Razer Edge gaming tablet can hook into a television dock. The Xbox should have its own remote play option, so we don’t have to be chained to our televisions. Maybe the rumored Xbox Surface tablet will be the key.

10. No more Xbox Live double-dipping

Why should users need an Xbox Live Gold subscription to watch Netflix or Hulu Plus when they’re already paying a subscription fee for those services? Xbox Live is worth paying for if you’re into online multiplayer, but otherwise, it’s a terrible value when so many other set-top boxes offer the same app with no extra monthly cost.
With competing consoles offering online multiplayer for free, it's questionable whether Microsoft can continue to charge for such a basic feature in a new console generation. There are plenty of opportunities to offer premium features as part of an Xbox Live Gold subscription while moving basic online multiplayer play to the Free tier.
Of course, we don't expect the next Xbox to be nothing more than more powerful hardware and resolutions to our list of gripes with the current Xbox. Microsoft is expected to pair it with a more sophisticated successor to Kinect, and we'd be surprised if that was the only trick in store. Sony's Share button and live video streaming in PlayStation 4 is a good example of the kind of from-left-field surprises the next Xbox will have to incorporate to take the world by storm.
Microsoft simply cannot rest on past success, nor count on its current customers to remain loyal. That's the sort of thinking that caused Sony, completely dominant with the PlayStation 2, to have to scratch and claw its way to a competitive market share with the PlayStation 3. Each new console generation hits the reset button, as every gamer has to make a new choice about where they will spend their money.